Digitala Vetenskapliga Arkivet

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  • 1.
    Abdlbari, Abdulbari
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Product registration in e-commerce for small and medium companies (SMEs): Usability aspects2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    People these days are able to buy almost anything online. With a continuously increased E-commerce, small and medium sized companies (SMEs) feel obligated to enter the competitive E-commerce market. Moreover, for small companies with little or no experience in e-commerce it could become overwhelming to get a web-shop up and running. One important tasks in managing a web-shop is to register products into the system. This must be easy and efficient. The focus of this thesis is to answer the question "How can user-centered design principles improve productregistration, particularly in the SME context?". At the start of this study, surveys and interviews were conducted, which showed that product registration is very time consuming at the moment. User tests were conducted to measure the efficiency and the general usability of a system maintaining over 100 active web-shops. Based on the results of the first iteration of the user test conducted, design changes were proposed and implemented. A second iteration of the user test showed improved efficiency and substantially less errors. The most important new design elements were related to navigation, workflow and adjustment of input fields to the data sources. Thus it has been shown that the threshold for SME web-shops to go online can be lowered by a systematic application of user-centered design of the user interface.

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  • 2.
    Adams, Paul C.
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Geography, Media and Communication (from 2013). University of Texas at Austin, USA.
    Geographies of media and communication II: Arcs of communication2018In: Progress in Human Geography, ISSN 0309-1325, E-ISSN 1477-0288, Vol. 42, no 4, p. 590-599Article in journal (Refereed)
    Abstract [en]

    Some of the most perceptive contributions to the geographic study of media and communication have been in areas of landscapes studies and geohumanities. To bring landscape and geohumanities insights together more explicitly with communication and media, this progress report draws on George Revill’s concept of an ‘arc of sound’, expanding the concept’s scope to an arc of communication – a dynamic trajectory connecting one vantage point to another through various translations and shifts. It is a mix of integration and translation that forms its own space, place and time, integrating elements of embodied performance, multiple sensory modalities, temporality, absence and excess. Arcs of communication often depend on collaboration and can produce transformations of identity. The concept of the arc of communication enables discovery of numerous threads connecting landscape studies to geohumanities while deepening geographical understandings of media and communication.

  • 3.
    Adamsson, Stina
    Linnaeus University, Faculty of Technology, Department of Informatics.
    Kommunikationskanaler vid intern nyhetsspridning: En fallstudie om hur kommunikationskanaler påverkar den upplevda kommunikationseffektiviteten vid nyhetsspridning2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Communication is an important function within organizations and the ways of communicating have developed rapidly due to technological development, which can make it difficult to know which communication channel that is best to use in different situations. This report is based on a case study were the perceived communication efficiency tended to vary depending on which communication channel that was used. Previous research shows how the choice of communication channels can affect the communication efficiency, however, it does not show this from the perspective of news as an information type. Therefore, it was considered interesting to study how different communication channels affect the communication efficiency in terms of news distribution.

     

    The aim of this study was to illustrate and describe how communication channels affect the perceived communication efficiency when the information that is transferred consists of news. To achieve this, the following research question would be answered:

     

    • What advantages and disadvantages do employees experience with communication channels regarding the communication efficiency for news distribution in a large national company?

     

    Theories that have been applied in the study are Media Richness Theory and Osgood and Schramms circular communication model. Theories have been used to explain how news distribution takes place in the case company and to illustrate and possibly explain the problems that the company experience with news distribution.

     

    Data was collected by applying a qualitative method in which semi-structured interviews have been used. The result shows that respondents experience both advantages and disadvantages with all the communication channels and that the perceived communication efficiency tended to vary depending on which kind of news. When the result was set against the research question and the theoretical framework, advantages and disadvantages that were experienced, turned out to be depending on if the news were routine or non-routine and how it was matched with a rich or poor communication channel, which Media Richness Theory also declare. 

     

    The conclusion of this study shows that news distribution through face to face and telephone enables direct interaction and transmission of emotions, however, emotions are not transmitted as well through telephone as face to face. The many signals can also be experienced as overwhelmingly. E-mail, intranet and signboard are effective in terms of time and are not as depending on time and space. In addition, the possibility of direct interaction and transmission of feelings is limited. The result indicates that advantages and disadvantages with the communication channels seems to be linked to whether the channel is perceived as suitable to transfer different kinds of news. Rich communication channels are perceived to be effective for transmitting non-routine news and poor channels are perceived to be effective for transmitting routine news.

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  • 4.
    Adewunmi, Oluwafemi
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Gouda, Sahashransu
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Song, Zhechao
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Gamification for Community Involvement2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This study investigates the feasibility of enhancing community engagement through gamification, using a prototype third-person 3D adventure game called Harmoni. The research targets international students in Gotland, Sweden, aiming to reduce cultural barriers and promote community involvement. By integrating game elements such as altruistic missions, language learning, and historical exploration, the prototype seeks to motivate real-life participation in community activities. Data collected from pre- and post-surveys and follow-up interviews with a small sample size (n=10) suggest that gamification can positively impact community involvement. Despite the limitations of sample size, the findings indicate that thoughtfully designed gamified experiences can foster a sense of belonging and encourage active participation in community life. The study underscores the potential of gamification in educational and social contexts, offering insights for future applications and improvements in game-based community engagement strategies.

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  • 5.
    Agadagba, Efeoghene
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    The Social Network of Changing Your Mind: 2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    We  are increasingly turn to social media for our news consumption two related media phenomenon that influence media consumption are the “Echo chamber” and “Filter Bubble”. Echo chamber this the phenomenon that we tend to have conversation only with those that has the same likeminded as we do while Filter bubble is created by Social media and information retrieval technology that tends to priorities showing us things it already know we like.

    The aim of this thesis is to suggest design solution for social media that may counter the effect of “Echo chamber” and “Filter Bubble”. The precise method used on this thesis is play centric design method and both intermediate and final evaluations were done through qualitative evaluation.

    At the end a design solution of Viewlette game were presented. It can be concluded that the suggested design solution may have the tendency to counter the effect of Filter bubble and Echo chamber on social networking site by enabling people that has conflicting points of view to still listen to each other and understand an argument from different perspective.

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  • 6.
    Agaeus, Catharina
    University of Skövde, School of Humanities and Informatics.
    Sociala kognitiva arbetsmiljöproblem (SKAMP) inom datorstött samarbete2012Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Delar av dagens samhälle fortsätter att datoriseras och nya möjligheter för interaktion med datoriserade produkter som stödjer social interaktion introduceras i ökad takt. Själva grunden för hur organisationer ser ut förändras och pekar mot ett allt mer distribuerat sätt där människor kan interagera med varandra utan att vara på samma plats, vid samma tidpunkt. Samtidigt visar forskning att det finns brister i användbarhet hos gruppverktyg. Kognitiva arbetsmiljöproblem (KAMP) kan uppstå när användbarhet brister men har hittills främst studerats ur ett enanvändarperspektiv. Syftet med den här rapporten är att identifiera samt klassificera socio-kognitiva arbetsmiljöproblem (SKAMP) inom datorstött samarbete för att bidra med kunskap som i förlängningen kan leda till en tydligare förståelse kring SKAMP. En arbetsplatsstudie utfördes där distribuerad kognition användes som analysverktyg. Studien genomfördes på en avdelning inom en organisation där förutsättningarna för att finna SKAMP ansågs som gynnsamma. Genom att anta ett distribuerat synsätt där observationer av avbrott och ”mismatches” i informationsflödet beaktats samt hur kognitiva processer implementeras i en grupp mynnade det analyserade materialet ut i fem kategorier av SKAMP: Problem med informationskoordinering, ”Bristande kommunikation”, ”gemensam lägesbildsaknas”, ”Brister i medierad kommunikation”, ”Otillräcklig kontroll och överblick”och ”Oklar holistisk helhetsmodell”. Dessa skall ses som komplement till de redan idag identifierade KAMP.

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  • 7. Agardh, Johannes
    et al.
    Johansson, Martin
    Pettersson, Mårten
    Designing Future Interaction with Today's Technology1999Other (Other academic)
    Abstract [en]

    Information Technology has an increasing part of our lives. In this thesis we will discuss how technology can relate to humans and human activity. We take our standing point in concepts like Calm Technology and Tacit Interaction and examine how these visions and concepts can be used in the process of designing an artifact for a real work practice. We have done work-place studies of truck-drivers and traffic leaders regarding how they find their way to the right addresses and design a truck navigation system that aims to suit the truck drivers work practice.

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  • 8.
    Ahlberg, Petter
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    IKT-användning i undervisningen i ämnet Idrott och hälsa2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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  • 9.
    Ahlgren, Smilla
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Storfält, Tua
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Från outsider till insider: En kvalitativ studie om medarbetares upplevelse av onboarding med digitala inslag2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    The purpose of this study is to investigate and deepen the understanding of onboarding processes with digital elements within an IT-consultant firm. In this study we also discuss opportunities and challenges with digital onboarding from the perspective of both the employee and the employer. In today's society companies invest a lot of resources to find the best future employee. Effective onboarding programs can ensure that the time and money spent during the recruiting process are well invested. Furthermore, onboarding programs can result in higher productivity and well-being. The digital world we now call our home is affecting our everyday work lives and has been crucial for distance work during Covid-19. Even though digital onboarding has been a known phenomenon for several years, the pandemic left organisations with no choice but to digitalise their onboarding programs. Therefore this study also aims to provide new insights about digital onboarding and the perception of employees that onboarded during this period.  The results show that digital elements can provide the employee with crucial information before entering the workplace for the first time, which reduces anxiety. Thanks to today’s technology it’s possible to use certain features that enhance the usability and the E-learning experience. Furthermore, the digital elements create unique challenges when it comes to social aspects, adaptation of culture and knowledge sharing. This means that certain activities, such as workshops and team building exercises, are more effective in a physical workplace setting rather than through digital technology. Finally the study provides new findings such as the importance of socialisation and cultural adaptation for decreasing drop-outs within IT-firms.

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  • 10. Ahmed, A. A.
    et al.
    Almeida, Teresa
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Choi, J. O.
    Pincus, J.
    Ireland, K.
    What’s at issue: Sex, stigma, and politics in ACM publishing2018In: Proceeding CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, article id alt07Conference paper (Refereed)
    Abstract [en]

    Because publishing with the ACM is essentially required to advance our careers, we must examine its practices critically and constructively. To this end, we reflect on our experience working with the ACM student publication Crossroads. We encountered rigid content limitations related to sex and sexuality, preventing some contributors from foregrounding their connection to political activism, and others from publishing altogether. We explore the underlying institutional and sociopolitical problems and propose starting points for future action, including developing a transparent content approval policy and new organizations for politically-engaged computing researchers, all of which should center the leadership of marginalized individuals.

  • 11.
    Ahrens, Ken
    et al.
    Kiel University of Applied Sciences, DEU.
    Palm, Jonas
    Kiel University of Applied Sciences, DEU.
    Jensen, Meiko
    Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science (from 2013).
    CampusTracer: A Privacy-Aware Contact Tracing Protocol for Campus Environments2022In: 2022 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW), IEEE, 2022, p. 194-202Conference paper (Refereed)
    Abstract [en]

    Contact tracing has become a major weapon against fighting the spread of diseases like SARS-CoV-2. Unfortunately, the ability to inform potentially infected people always comes with a downside to privacy, as contacts traced could also be misused in other contexts. In this paper, we present CampusTracer, a novel contact tracing system specialized for university campus environments. Based on an in-depth analysis of existing contact tracing approaches and university-specific requirements, we elaborate a Privacy-by-Design solution to contact tracing that caters for most real-world requirements while preserving the privacy of its users in a best-possible way. 

  • 12.
    Akmanlar, Elif
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Creating personas from online discussion logs: Case study: Bitcoin users2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Personas are useful design tools that are used for improving the quality of the design and they can be created with the help of various user research methods. However, it is hard for designers to reach out the relevant group of users. Also, it is time and effort consuming to set the interviews & observations with the users and pull the precise information from the gathered data.

    Moreover, users can recall a limited amount of their memories when they are asked unless they are keeping a diary. This study aims to suggest an alternative user research method by figuring out if the online discussions are capable of supplying the necessary information which will be the basis for the Persona. As a result, a set of procedural steps are designed for analyzing the online discussion content and it is implemented to a case where the community is trying to develop the Bitcoin technology and its usage.

    It appeared that discussion logs are such a rich source of information which covers the necessary input for Personas. Finally, Bitcoin users are segmented and five vivid Personas are created.

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  • 13.
    Aldeland, Leo
    Karlstad University.
    Du sköna nya era – det måste inte vara text.: En intervjustudie om hur samhällskunskapslärare integrerar specialpedagogik och multimodala verktyg i undervisningen. 2022Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This essay is a study that aims to increase knowledge about how social studies teachers work with special education. Where the research questions concern which extra adaptations and special pedagogical measures the teachers apply in their teaching. If teachers believe that multimodal tools as a tool in this context generate positive results. In addition to the teaching itself, the teachers also describe where they acquired their knowledge of special education and what their relationship looks like with their local special educators.

    The theory used is called the KASAM-theory and it has been necessary to understand why teachers constantly returned to the relational. Teachers believe that students mental well-beingis a factor just as autism, ADHD and dyslexia are. But that the relational is not only about mental illness but it permeates the whole profession. The relational is incorporated in all parts where teachers and students meet, for example for the student to use and adopt special education, a relational aspect is needed.

    The method the essay has used to generate data is a qualitative semi-structured interview in which six social studies teachers have participated. In the interviews, the teachers share their experiences and knowledge of special education and the use of multimodal tools. In addition,it is investigated how and when collaboration and communication with the special educator occurs, where the teachers pick up the techniques and methods used to help and compensate the students for their difficulties or differences. The teachers are briefly presented in the method chapter in order to then one by one answer the research questions on which the thesis is based.

    The results and the analysis have shown that the data the interviews have generated show an openness and broadness of tools and methods the teachers use to ensure that the students, regardless of whether they have diagnoses or not, have access to a good and educational teaching. However, the use of special education is so common in the informant’s classrooms that it can be difficult for them to distinguish concrete results when another special education instrument is applied. The teachers who participated in the study unanimously describe that the main source of special education comes from other teachers and then most often from teachers with the same subject. The special educators are often regarded as a resource that takes care of individual students where they can sit and work with a special educator individually or in a small group. Another common occasion when teachers contact the special educator is when the matter concerns individual students. In the issue of multimodality, this is primarily linked to the digital, where teachers generally have a positive and sometimes a very positive view of the multimodal. Students with dyslexia are considered to be the group of students who have the greatest advantage of the digital, even if all students are perceived to benefit from the multimodal. The digital is described as having an opportunity to work with several semiotic impressions, something that teachers believe should particularly benefit students with ADHD, concentration difficulties and autism.

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    Du sköna nya era – det måste inte vara text.: En intervjustudie om hur samhällskunskapslärare integrerarspecialpedagogik och multimodala verktyg i undervisningen. Leo Aldeland
  • 14.
    Alexopoulou, Sofia
    Örebro University, School of Humanities, Education and Social Sciences.
    Opening the Digital Pandora΄s Box: The Grey Digital Divide in Greece2020In: Επιθεώρηση Υγείας-Health Review, ISSN 1105-9311, Vol. 31, no 180, p. 14-17Article, review/survey (Refereed)
    Abstract [en]

    Older adults constitute a viable resource in some countries of the European Union (EU), which is not found in the social margin that predominantly occurs in Greece. These countries have realised that the usage of digital technologies (ICT’s and the Internet) is an important tool for activating older adults, reducing their loneliness and a first-class opportunity for improving their daily life, e.g. through the use of telemedicine. By contrast, in Greece, which is defined by a rapidly ageing population, the discussion on the “grey digital divide” (the lack of access/usage of digital technologies) in relation to older individuals remains a problem that has not yet been sufficiently explored, while the formal policy is still at an embryonic stage with significant consequences for the entire Greek society. To conclude, the digital divide in Greece is a multi-dimensional matter that reflects the chronic pathogenies of the Greek state and a lack of political imagination to change the current situation.

  • 15.
    Alfredsson Ågren, Kristin
    et al.
    Linköping University, Department of Health, Medicine and Caring Sciences, Division of Prevention, Rehabilitation and Community Medicine. Linköping University, Faculty of Medicine and Health Sciences.
    Hemmingsson, Helena
    Stockholm Univ, Sweden.
    Kjellberg, Anette
    Linköping University, Department of Health, Medicine and Caring Sciences, Division of Prevention, Rehabilitation and Community Medicine. Linköping University, Faculty of Medicine and Health Sciences.
    Internet activities and social and community participation among young people with learning disabilities2023In: British Journal of Learning Disabilities, ISSN 1354-4187, E-ISSN 1468-3156, Vol. 51, no 2, p. 125-134Article in journal (Refereed)
    Abstract [en]

    BackgroundA digital lag has been reported on access to the internet and performing internet activities for young people with learning disabilities in everyday life. AimThe aim of this study is to explore environmental opportunities and challenges when performing internet activities and how internet use influences social and community participation for young people with learning disabilities from the perspectives of the target group. MethodsAn inductive design was applied, with focused observations and follow-up interviews of 15 internet-using young persons with learning disabilities in their everyday settings. The data was analysed interpretatively using open coding. FindingsThe environment offered both opportunities and challenges in terms of the design of digital devices and digital support. Support from peers was often preferred. All participants performed internet activities related to social participation although not all used social media. Searching for information was performed, however, finding the information or understanding it was challenging and led to restricted participation in the community. ConclusionMore examples of internet use positively influencing social participation were found, contrary to community participation. It is indicated that concrete learning situations when using the internet for social participation were more adapted to the participants and promoted this type of participation, contrary to situations of internet use influencing community participation.

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  • 16.
    Ali, Saad
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest2022Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE creditsStudent thesis
    Abstract [en]

    Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. The players are presented with either frequent audio instructions or 3D audio to be able to roughly judge the state of the game. In both cases, the players could either overwhelmed by frequent audio instructions or might lose interest in the game after some time. A possible reason could be that there are limited ways to evolve these games to keep the players interested as compared to games developed for sighted players. Multiplayer functionality can potentially bring a continuous stream of challenges and competitive situations in games. The research question investigated in this thesis focuses on whether the addition of multiplayer functionality in 3D audio game will increase the level of player interest. The hypothesis was evaluated by performing an experiment. The results of the study showed that multiplayer functionality can significantly increase the level of player interest and enjoyment in 3D audio based game for people with serious visual impairment.

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  • 17.
    Alkhatib, Najla
    KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Biomedical Engineering and Health Systems.
    A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In Sweden, where a decentralized healthcare system is applied, all patients are registered at a primary healthcare center. To access most of the publicly funded specialized care clinics, patients need to be referred by a general physician at the primary healthcare center. However, long waiting times and queues to access specialized care clinics in Sweden, has been a serious problem and concern for decades. Addressing this issue is important for improving patients’ transition to specialized care and the functionality of the Swedish healthcare system. The aim of this thesis is to explore the Swedish healthcare system to analyze the transition of patients to specialized care clinics and identify the reasons for long waiting times and queues. This was done by analyzing the Swedish healthcare system and develop a serious game prototype which models the process of access to specialized care within the Swedish healthcare system. The prototype was used to understand the delay that happens in patients’ transition and access process to specialized care services.  A system analysis including a literature review is conducted to gain an understanding of the Swedish healthcare system and gather data to be used in the designed prototype. The outcome of the system analysis is a visual representation of the Swedish healthcare system including laws and stakeholders. A game frame is developed from the system analysis. Maps, tables, and a flow-diagram are developed to visualize patients’ access to specialized care. All of this was used to design the game prototype. The final prototype is developed through an iterative process, where several prototypes are designed and tested through game sessions with experts. The prototypes are evaluated after each game session. Finally, learning and findings gained from the prototypes design and the game sessions are documented. This includes reasons for long waiting times for a first visit at a specialized care clinic such as the structure of the Swedish healthcare system, mainly that the PHC is the foundation of the system. Staff shortages, and the need for a referral to access most of the specialized clinics are also discussed and stated along with other reasons. 

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  • 18.
    Alklind Taylor, Anna-Sofia
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    The active instructor: Benefits and barriers to instructor-led serious gaming2015In: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications, IEEE conference proceedings, 2015, p. 8-15Conference paper (Refereed)
    Abstract [en]

    While there is a wealth of studies on the subject of serious games, the same cannot be said on the issue of teaching with games, especially in game-based learning settings with adult learners. Over the years, most research in this area has been focused on the ‘active substance(s)’ of games for learning, focusing mainly on characteristics of games, but often failing to take the whole context of game-based learning into consideration, such as the role(s) of the teacher. However, the past two or three years has seen a shift in focus from merely the game as an isolated artefact, to also include more discussions on how games can successfully be integrated into an educational setting, as well as challenges as pitfalls of which instructors need to be aware. This paper aims to outline the contemporary research on instructor-led serious gaming and its implications for the design of serious gaming environments.

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  • 19.
    Alkusaibati, Wael
    et al.
    Linköping University, Department of Science and Technology, Communications and Transport Systems. Linköping University, Faculty of Science & Engineering.
    Pilemalm, Sofie
    Linköping University, Department of Science and Technology, Communications and Transport Systems. Linköping University, Faculty of Science & Engineering. University of Agder, Norway.
    Digitalized Co-production and Volunteerism in Emergency Response: a Literature Review2023In: Proceedings of the 20th International ISCRAM Conference / [ed] Jaziar Radianti; Ioannis Dokas; Nicolas Lalone; Deepak Khazanchi, Information Systems for Crisis Response and Management, ISCRAM , 2023, p. 738-750Conference paper (Refereed)
    Abstract [en]

    ICT-enabled or digitalized co-production of public services has become increasingly relevant to emergency response and crisis management. This study provides a literature review on this phenomenon, exploring both large-scale crises and frequent emergencies. We found that research in the domain is scarce and focuses mainly on the phenomenon in terms of digital volunteerism. In large-scale crises, they mostly refer to spontaneous forms of volunteering, and in smaller emergencies, to more organized volunteers that collaborate with a response organization over time. Similarities to digitalized co-production in the public sector generally include financial, administrative, ICT, and demographic factors. Differences include, e.g., aspects of coordination, support, and processing by formal actors. We argue that there are benefits of adding a theoretical co-production perspective to digital volunteerism in emergency response and that our literature review can guide future research on models and (the double) use of volunteers in both kinds of emergencies.   

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  • 20. Allahyari, Hiva
    et al.
    Lavesson, Niklas
    User-oriented Assessment of Classification Model Understandability2011Conference paper (Refereed)
    Abstract [en]

    This paper reviews methods for evaluating and analyzing the understandability of classification models in the context of data mining. The motivation for this study is the fact that the majority of previous work has focused on increasing the accuracy of models, ignoring user-oriented properties such as comprehensibility and understandability. Approaches for analyzing the understandability of data mining models have been discussed on two different levels: one is regarding the type of the models’ presentation and the other is considering the structure of the models. In this study, we present a summary of existing assumptions regarding both approaches followed by an empirical work to examine the understandability from the user’s point of view through a survey. The results indicate that decision tree models are more understandable than rule-based models. Using the survey results regarding understandability of a number of models in conjunction with quantitative measurements of the complexity of the models, we are able to establish correlation between complexity and understandability of the models.

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  • 21.
    Allahyari, Hiva
    et al.
    Blekinge Institute of Technology, Karlskrona, Sweden.
    Lavesson, Niklas
    Blekinge Institute of Technology, Karlskrona, Sweden.
    User-oriented Assessment of Classification Model Understandability2011Conference paper (Refereed)
    Abstract [en]

    This paper reviews methods for evaluating and analyzing the understandability of classification models in the context of data mining. The motivation for this study is the fact that the majority of previous work has focused on increasing the accuracy of models, ignoring user-oriented properties such as comprehensibility and understandability. Approaches for analyzing the understandability of data mining models have been discussed on two different levels: one is regarding the type of the models’ presentation and the other is considering the structure of the models. In this study, we present a summary of existing assumptions regarding both approaches followed by an empirical work to examine the understandability from the user’s point of view through a survey. The results indicate that decision tree models are more understandable than rule-based models. Using the survey results regarding understandability of a number of models in conjunction with quantitative measurements of the complexity of the models, we are able to establish correlation between complexity and understandability of the models.

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  • 22.
    Allemann, Hanna
    Linköping University, Department of Health, Medicine and Caring Sciences, Division of Nursing Sciences and Reproductive Health. Linköping University, Faculty of Medicine and Health Sciences.
    Online support for informal carers of persons with heart failure: Focus on perceptions, development and experiences2023Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Background: Heart failure (HF) is a common condition, and its prevalence is expected to increase. The illness trajectory is unpredictable, and its effects will include a potential impact on informal carers, i.e., family, friends, and significant others. Sometimes these persons are affected by the help and care they provide in such a way that they might themselves need support. However, they may be unrecognised in their endeavours, and might also experience a lack of support, especially from healthcare. Online solutions are considered to have the potential to provide accessible support to carers that is also anticipated to be cost-effective.   

    Aim: This thesis focuses on support to informal carers to persons living with HF, but also take the viewpoint of the person with HF by exploring social supports associations with their health and well-being. The overall aim was to explore perceptions, development, and experiences of online support for informal carers.  

    Method: This thesis comprises four studies. Study I had a cross-sectional design using self-reported data and data from the Swedish Pace-maker and ICD Registry. Data from 1,550 persons with HF who were living with an ICD and who had complete data on the outcome variable were utilised for both descriptive analysis and logistic regression. The outcome variable, perceived social support, was measured using the questionnaire Multidimensional Scale of Perceived Social Support (MSPSS), which includes measuring support from significant others, family, and friends. The logistic regression was conducted to compare those dichotomised as having low/medium perceived social support to those having high levels of support. Study II had a qualitative design, and data were collected through 8 focus groups with 23 informal carers of persons with HF to explore their perceptions of how online solutions could be of value for support. Data were analysed using qualitative content analysis. Study III had a descriptive design. It describes the co-design process of an online support pro-gramme for carers through three phases. In phase I, topics and content that reflected carers needs and preferences were identified. In phase II, the content for the support programme was developed and through phase III the content was refined and finalised. Informal carers participated in every phase, and the co-design process also involved professionals with expertise in, for example, HF and caregiving, for the development of content. It was an iterative process, moving back and forth between phases, and the re-search group acted as coordinators and ensured that carers’ voices were kept central to the process. Study IV had a qualitative design, and data were collected through individual semi-structured interviews with 15 carers. Interviews were analysed using qualitative content analysis. The study focused on informal carers' experiences of online, co-designed support pro-gramme while being participants in a randomised controlled trial (RCT) that has the aim of studying the effects of engaging with the programme.  

    Results: The findings show that one in five diagnosed with HF and living with an ICD reported low/medium levels of social support and that these persons had higher odds of negative psychosocial outcomes. This un-derscores the value and importance of support from informal carers for the well-being of those with HF. The thesis focused on perceptions, development, and experiences of online support for informal carers. The findings suggest that a co-designed support programme has the potential to be usable and useful for carers considering the online format and its content. It may provide insights, preparedness, and validation in relation to being a carer of a person with HF. However, carers may have an ‘ambiguous stance’ towards the online format and going online for support may not be the preferred form of support for all carers.   

    Conclusion: A co-designed online support programme, when built on a trusted platform within a healthcare context, may be considered both usable and useful for carers. The online format and content also provide the potential to offer timely and adaptable support. The content, developed in a collaboration between carers and professionals, offers evidence-based, relevant information, thereby possibly avoiding seeming impersonal, which can also be beneficial. The programme acknowledges the intertwined lives of carers and those with HF, and its content reflects this, potentially also enhancing its perception as usable and useful for carers. Still, the potential of the support programme depends on carers being aware of its existence, or being made aware, and can further recognise its value. The support programme is considered to have the capacity to be relevant for a broad group of carers, and therefore efforts may be of importance to ensure it is accessed and utilised. However, it is also important to take into account that not everyone may be willing or able to go online for support, or may wish to stay in a caring role. Healthcare also needs to recognise this when offering support to carers and the online support may be regarded an option among several. 

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  • 23.
    Almberg, Wah-Sui
    et al.
    Department of Computer and Systems Sciences, Stockholm University.
    Kjellin, Harald
    Kristianstad University, School of Health and Society.
    Reusing patterns for indexing and communicating knowledge and insight2011In: International Journal of Computer Information Systems and Industrial Management Applications, ISSN 2150-7988, Vol. 3, p. 530-538Article in journal (Refereed)
    Abstract [en]

    Analogies can be used in most areas of human communication to highlight points of special interest. The creation of specific, specialised patterns, examples, or analogies for facilitating communication is resource-consuming. We therefore hypothesize that there are universal patterns that can be used and reused more economically, compared to specialised patterns, for indexing and communicating knowledge. We have conducted empirical tests with altogether 204 students, each one of whom was given 20 minutes to solve problems from six different scientific areas. The results of our tests show clearly an improvement of their problem solving skill when universal patterns were employed as cognitive aids. The average result of the test group that used universal patterns was 81 per cent higher than that of the control group.

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  • 24.
    Almgren, Susanne
    et al.
    Jönköping University, School of Education and Communication, HLK, Media and Communication Studies.
    Olsson, Tobias
    Lunds universitet.
    Deltagande användare - i princip och praktik2016In: Människorna, medierna & marknaden: Medieutredningens forskningsantologi om en demokrati i förändring, Stockholm: Fritzes, 2016, p. 377-401Chapter in book (Other academic)
  • 25.
    Amanuel, Yobel
    et al.
    University West, School of Business, Economics and IT.
    Kozarcanin, Enis
    University West, School of Business, Economics and IT.
    Digitala vårdmöten: En kvalitativ studie om vårdpersonalens upplevelser och erfarenheter av vårdmöten på distans2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The digitalisation of healthcare in Sweden has introduced new experiences for healthcare staff. The health service has developed something called digital care meetings, this is an aid for people who do not have the opportunity to visit hospitals or health centers physically. The patient gets an opportunity with digital care meetings to book an appointment for a follow-up or examination of a health problem and then carry out the meeting via their computer or mobile phone.

    The new technology has affected certain work activities and the care staff's experience of these aspects may vary. Therefore, this study has conducted interviews with healthcare professionals who have different professional roles to be able to describe their experience of digital healthcare meetings. These interviews were analyzed using a content analysis.

    The conclusions of the analysis were that the healthcare staff experienced digital care meetings as an alternative for patients and not a substitute for physical care meetings.

  • 26.
    Anderberg, Peter
    Centrum för rehabiliteringsteknik vid Lunds tekniska högskola, Lunds universitet.
    Funktionshinder och IT1999Report (Other academic)
  • 27.
    Anderberg, Peter
    Certec, Centrum för rehabiliteringsteknisk forskning, Institutionen för designvetenskap, Lunds tekniska högskola, Lunds universitet.
    Internetlärande för alla: Om insatser för de första fullvärdiga studiemöjligheterna förfunktionshindrade människor1999Licentiate thesis, monograph (Other academic)
  • 28.
    Anderberg, Peter
    Lunds tekniska högskola, Sveirge.
    Makt & Maskiner2005In: Människonära design / [ed] Bodil Jönsson, Lund: Studentlitteratur AB, 2005, 1, p. 107-114Chapter in book (Other academic)
  • 29.
    Anderberg, Peter
    Lunds universitet.
    Makt & maskiner2005In: Människonära design / [ed] Bodil Jönsson, Lund: Studentlitteratur AB, 2005, 1, p. 107-114Chapter in book (Other academic)
  • 30.
    Anderberg, Peter
    Lund University, Sweden.
    Might and machines2006In: Design Side by Side / [ed] Bodil Jönsson, Lund: Studentlitteratur AB, 2006, 1, p. 109-117Chapter in book (Other academic)
  • 31.
    Anderson, Karen
    et al.
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information Technology and Media.
    Borglund, Erik AM
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information Technology and Media.
    Samuelsson, Göran
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information Technology and Media.
    Mature Public e-Services Without Mature Recordkeeping – An Impossibility?2010In: iRMA Information and Records Management Annual, ISSN 1836-3202, p. 71-82Article in journal (Refereed)
    Abstract [en]

    The Swedish Government has established the eGovernment Delegation agency to identify and support excellence in e-government implementation strategies. This agency has commenced working with the National Archives, to ensure that archival requirements are addressed when developing new e-services. However, the prevailing view of archives is a traditional curatorial approach, which focuses on capturing the end product once actions have been completed. In the digital environment, the prevailing archival practice frameworks are not adequate to the task of capturing the full digital context and process that is essential for a complete record. Previously, when paper records were aggregated on a physical file, the full record of processes was more likely to be captured and managed for the long term.

    Results from two empirical case studies will be used to present and illustrate the risks and problems generated by an approach where the records are not identified and captured until late in the business process. In this paper the term post hoc approach to records capture is used to describe the method whereby an attempt is made to capture records, including the necessary metadata, after they are created, without prior planning or system design. One of the Swedish eGovernment Delegation’s aims is to motivate public agencies to reach level four on Layne and Lee’s e-government maturity model, that is, full integration of interaction between agencies and citizens. However, the model does not incorporate any recordkeeping requirements in its maturity benchmarks. It is clear these kinds of e-services are so complex that late intervention by archivists will not be adequate for needed recordkeeping support and long-term preservation. So it is essential that guidance on archival preservation of integrated e-services is made available as soon as possible, particularly as current trends in government indicate that e-services will be outsourced to private providers.

    Strategies are proposed for including recordkeeping re- quirements in e-service models. Advantageously, this can be done using existing benchmarking tools such as GARP, ISO 15489, ISO 30301 and the ICA Principles and Functional Requirements for Records In Electronic Office Environments. 

  • 32. Andersson, Björn
    et al.
    Rouchy, Philippe
    Blekinge Institute of Technology, Department of Business Administration and Social Science.
    Natural Seriousness in Learning2001Other (Other academic)
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  • 33.
    Andersson, Isabel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Our body body as an expressive tool2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Humans were made to move. Many hours in front of a screen leads to stiff bodies and a diminished bodily awareness. The aim of this project was to explore how technology can serve to increase our body awareness and adapt to our physical conditions in everyday life with focus on office spaces.

    The study is explorative with a user-centered approach and a focus on embodied prototyping, where the user is a subject of design. Data was collected with recordings, interviews, and workshops. Reflexion-on-action, prototyping and iterations lead to the final outcome.

    The final concept is a wearable that encourage people to move and stretch out more often and spontaneously throughout the day. It does so by vibration patterns along your spine and shoulders.

    The idea of this concepts is to make people move often and regularly during the day; to react spontaneously to a reminder from the body, mediated by the vibrations. The system is thought to be self-awarding; if it feels good to stretch out, to extend the arms, to move – then you will want to do it again.

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  • 34.
    Andersson, Johannes
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Pettersson, Matilda
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    IT IS MORE THAN WHAT MEETS THE EYE: Exploring Immersion & Co-Experience in Holographic Art2021Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    With the growing interest in digital ways to experience art exhibitions, HCI and especially experience-centred design research have in recent years begun to show promising results when implementing holograms into the social dynamics found in art exhibitions. However, as to why holograms can enhance engagement and immersion, more research can be done. This thesis seeks to explore holograms' unique characteristics through an iterative experience-centred approach through the theoretical lens of Flow and its ability to prompt for co-experience. In two studies with eight participants, a design workshop and a mini-exhibition, we uncovered four unique characteristics and two takeaways regarding its potential to design for co-experience. The results indicated that holograms were perceived as immersive and presented properties related not only to the hologram but also the environment, as to why. It was concluded that even though holograms can benefit art exhibitions, the social aspects could be explored further.

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    IT IS MORE THAN WHAT MEETS THE EYE: Exploring Immersion & Co-Experience in Holographic Art
  • 35.
    Andersson, Kerstin B.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Languages, Department of Linguistics and Philology. UHR, Swedish Council for Higher Education.
    Digital Diasporas: An Overview of the Research Areas of Migrationand New Media Through a Narrative Literature Review2019In: Human Technology, E-ISSN 1795-6889, Vol. 15, no 2, p. 142-180Article, review/survey (Refereed)
    Abstract [en]

    Academic research on migration and the use of new media constitutes a growing field. The first studies dealing explicitly with the field appeared in the end of the 1990s. Now, it has become an established research area. The impact and importance of the new technologies for migrants is well established. Appropriation of ICTs and new media environments have become a ubiquitous feature of everyday life in migrant groups. The research area is still understudied, characterized by rapid changes and shifts, and is shaped by the changing structural conditions of migrants and the proliferation of forms of media. In this article, I provide an overview of the developing research area through a review of the existing literature on migration and the use of new media. I elaborate the various aspects of the research field, the research category, current themes and topics, theoretical and conceptual discussions, and methodological approaches

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  • 36.
    Andersson, Martin
    et al.
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Social and Psychological Studies (from 2013).
    Kjellgren, Anette
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Social and Psychological Studies (from 2013). Karlstad University, Faculty of Health, Science and Technology (starting 2013), Centre for Public Safety (from 2013).
    The slippery slope of flubromazolam: Experiences of a novel psychoactive benzodiazepine as discussed on a Swedish online forum2017In: Nordic Studies on Alcohol and Drugs, ISSN 1455-0725, E-ISSN 1458-6126, Vol. 34, no 3, p. 217-229Article in journal (Refereed)
    Abstract [en]

    Aim: The purpose of this qualitative study was to investigate the effects experienced by users of a novel psychoactive substance, the benzodiazepine flubromazolam, by analysing users' own accounts on the Swedish forum Flashback.org. Method: A thematic analysis of anonymous self-reports published on the forum was performed and generated five general themes describing effects and experiences by flubromazolam users. Results: The themes which emerged were: Onset and duration, Desired effects, Adverse effects and addiction, Loss of control, General estimations and evaluations. The main reported characteristics of flubromazolam were heavy hypnotic and sedative effects, long-lasting amnesiac effects and the rapid development of tolerance. Flubromazolam was also anxiolytic and acted as a muscle relaxant for many users. Some users experienced euphoria or intense wellbeing. Other prominent characteristics were loss of control (leading to poor choices and actions, with unpleasant consequences) and long-lasting, often severe withdrawals. There were also serious incidents where users had been admitted to hospital, acute psychiatric treatment or taken into custody by the police. Conclusion: Flubromazolam appears to be a highly addictive and precarious benzodiazepine with many, possibly severe, side effects. The substance is generally described as very potent and with long-lasting effects. Memory loss and loss of control are common adverse effects, and withdrawals appear to be severe for many users

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  • 37.
    Andersson, Mats
    et al.
    KTH.
    Persson, Christian
    Høgskolen i Gjøvik, Norway.
    Meeting the users’ need for knowledge:  A concept of a learning domain2005In: Allestädes närvarande kunskap: Doktorsavhandling i Medieteknik och grafisk produktion, Stockholm: KTH Datavetenskap och kommunikation , 2005, p. 185-200Chapter in book (Refereed)
    Abstract [en]

    In everyday life, many people use the web as a resource for knowledge. In this paper we are investigating the preconditions for a web resource called learning domain. The characteristics of the web resource learning domain can contribute to a reduction of well-known problems with structuring the content in a communicative way and also to contribute to an increased trust of the presented information. In the paper the characteristics of learning domains are described and some examples of web sites with characteristics contiguous to that of a learning domain are discussed. Our conclusions are that web resources with learning domain characteristics can contribute as a knowledge support. The challenge related to learning domains is not a technological one but instead how to arrange the information in such a way that it makes sense for the users.

  • 38.
    Andersson, Per
    Umeå University, Faculty of Arts, Centre for Teaching and Learning (UPC).
    Nordic knowledge on the web2013In: Reformation, revolution, evolution: universitetslärandet ur ett tidsperspektiv : konferensrapport / [ed] Erik Lindenius, Umeå: Universitetspedagogiskt centrum (UPC), Umeå universitet , 2013, p. 173-173Conference paper (Other academic)
    Abstract [sv]

    Projektet Nordic Knowledge on the Web (NKW) är ett samarbetsprojekt mellan högskolorna i Vasa, Umeå och Bodö. Målsättningen är att utveckla en gemensam webbaserad lärresurs innehållande pedagogiskt material i olika former. Projektets målsättning är att skapa en kanal för forskare och utbildare att sprida sin kunskap och marknadsföra sig internationellt. Samtidigt kommer högskolepersonal och organisationer att kunna, på ett smidigt sätt, ta del av den spetskunskap som finns på de universitet och högskolor som deltar i projektet. Under projekttiden kommer NKW även att titta på möjligheterna att utveckla näthelheter med större och mångsidigare interaktiva dimensioner. Deltagande universitet och högskolor är Vasa universitet, Umeå universitet, Högskolan i Bodö, SLU Umeå, Vasa yrkeshögskola, Åbo Akademi, Yrkeshögskolan Novia och Svenska Handelshögskolan i Vasa.

  • 39.
    Angelopoulos, Anastasios N.
    et al.
    Univ Calif Berkeley, Berkeley, CA 94720 USA..
    Martel, Julien N. P.
    Stanford Univ, Stanford, CA 94305 USA..
    Kohli, Amit P.
    Univ Calif Berkeley, Berkeley, CA 94720 USA..
    Conradt, Jörg
    KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).
    Wetzstein, Gordon
    Stanford Univ, Stanford, CA 94305 USA..
    Event-Based Near-Eye Gaze Tracking Beyond 10,000 Hz2021In: IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, E-ISSN 1941-0506, Vol. 27, no 5, p. 2577-2586Article in journal (Refereed)
    Abstract [en]

    The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency predictive rendering, or to study quick and subtle eye motions like microsaccades using head-mounted devices in the wild. Here, we propose a hybrid frame-event-based near-eye gaze tracking system offering update rates beyond 10,000 Hz with an accuracy that matches that of high-end desktop-mounted commercial trackers when evaluated in the same conditions. Our system, previewed in Figure 1, builds on emerging event cameras that simultaneously acquire regularly sampled frames and adaptively sampled events. We develop an online 2D pupil fitting method that updates a parametric model every one or few events. Moreover, we propose a polynomial regressor for estimating the point of gaze from the parametric pupil model in real time. Using the first event-based gaze dataset, we demonstrate that our system achieves accuracies of 0.45 degrees -1.75 degrees for fields of view from 45 degrees to 98 degrees. With this technology, we hope to enable a new generation of ultra-low-latency gaze-contingent rendering and display techniques for virtual and augmented reality.

  • 40.
    Angulo, Julio
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT. Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Karlstad Business School (from 2013).
    Designing for Usable Privacy and Transparency in Digital Transactions2015Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    People engage with multiple online services and carry out a range of different digital transactions with these services. Registering an account, sharing content in social networks, or requesting products or services online are a few examples of such digital transactions. With every transaction, people take decisions and make disclosures of personal data. Despite the possible benefits of collecting data about a person or a group of people, massive collection and aggregation of personal data carries a series of privacy and security implications which can ultimately result in a threat to people's dignity, their finances, and many other aspects of their lives. For this reason, privacy and transparency enhancing technologies are being developed to help people protect their privacy and personal data online. However, some of these technologies are usually hard to understand, difficult to use, and get in the way of people's momentary goals.

    The objective of this thesis is to explore, and iteratively improve, the usability and user experience provided by novel privacy and transparency technologies. To this end, it compiles a series of case studies that address identified issues of usable privacy and transparency at four stages of a digital transaction, namely the information, agreement, fulfilment and after-sales stages. These studies contribute with a better understanding of the human-factors and design requirements that are necessary for creating user-friendly tools that can help people to protect their privacy and to control their personal information on the Internet.

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  • 41.
    Anna Maria, Puchalska
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Solar Literacy: exploration of energy-aware digital experiences.2023Independent thesis Advanced level (degree of Master of Fine Arts (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The Internet is rapidly growing in complexity, with increasing negative environmental and social impact. While heating and lighting are tangible examples of energy consumption, internet usage is not perceived as such. Therefore, it opens up opportunities for new, energy-efficient, slower, resource-saving and mindful protocols for the Internet to emerge.

    I propose Glow OS, an operating system that enables individuals and communities to align their online activities with intermittent solar energy. This system aims to accelerate the transition to a fossil-free internet by promoting solar literacy in the spirit of joy.

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  • 42.
    Anrin, Johan
    Stockholm University, Faculty of Social Sciences, Department of Child and Youth Studies.
    Det måste vara intressant!: En kvalitativ studie om fritidspedagogers villkor kring att arbeta med IKT.2016Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Syftet med denna uppsats har varit att undersöka villkoren för fritidspedagoger att arbeta med informations- och kommunikationsteknik (nedan förkortat IKT) på fritidshemmet med hjälp av en kvalitativ metod (intervjuer). Det teoretiska perspektiv som studien utgått ifrån är fenomenologi, och därav blev resultatet av min uppsats tre livsvärldar inom IKT som informanterna i studien konstruerade. Dessa tre livsvärldar blev motivation, förutsättningar och kunskap. De informanter som konstruerat dessa livsvärldar är 4 fritidspedagoger och 3 personer som har IKT-ansvar som en del av sina arbetsdagar. Resultatet visade att de tre kategorierna gick in i varandra, men tyngdpunkten låg ändå i kategorin motivation. Fritidspedagogers arbete med IKT är beroende av hur pass motiverade och drivna de är som pedagoger kring just fenomenet IKT. Att vissa förutsättningar saknas, som till exempel planeringstid eller kunskaper kring området, påverkar också i hur stor utsträckning pedagoger använder IKT. Slutsatsen blir därför att användandet av IKT på fritidshem beror dels på hur motiverade fritidspedagogerna är kring att söka kunskap och arbeta med IKT, dels på hur starkt motiverad ledningen på skolorna är med att arbeta med IKT. Det vill säga hur pass motiverade de olika yrkeskategorierna inom skolan är för att ge bra förutsättningar till fritidspedagoger för att kunna arbeta med IKT.

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  • 43.
    Appelgren, Ester
    Södertörn University, School of Social Sciences, Journalism.
    Från kontroll till en illusion av interaktivitet: Datajournalistik som grävande arbetsmetod2016In: Nordicom Information, ISSN 0349-5949, Vol. 38, no 2, p. 58-61Article in journal (Other academic)
    Abstract [sv]

    Datajournalistik som grävande arbetsmetod resulterar ofta i att journalistiska vinklar visualiseras i form av mönster eller specifika samband med hjälp av digitala medieformer. Här möts två tidigare åtskilda kulturer då journalistiska arbetsmetoder kombineras med tekniska arbetsmetoder. För att skapa en berättelse får journalister förtroende att fatta beslut åt publiken, i publikens intresse, medan en ingenjör istället kan bli anklagad för att fatta paternalistiska beslut över huvudet på människor. Med utgångspunkt från aktuell nordisk datajournalistik diskuteras i denna artikel därför vad som händer när just dessa två kulturer möts, i termer av beslutsfattande åt publiken, i publikens intresse.

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  • 44.
    Appelgren, Ester
    et al.
    Södertörns högskola.
    Leckner, Sara
    Malmö högskola.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    The media consumers' conscious and unconscious choices: a key to understanding the news media consumption of tomorrow2014In: Communication électronique, cultures et identités: actes du colloque international organisé au Havre les 11, 12 et 13 juin 2014, Editions Klog , 2014, p. 521-528Conference paper (Refereed)
    Abstract [en]

    The digital society of today is dramatically different than that of a decade ago. During the past decades computers have gone from being clearly visible and at the center of attention to becoming an integrated and omnipresent part of our everyday lives. Today, individuals are catching up on a reality where homes, workplaces and society to a large extent consist of microprocessors that collect, analyze and present information. With regards to news and information sharing, it may seem that the users, thanks to greater ability to choose content, hold the upper hand in this process. However, since these data are constantly collected and analyzed for various purposes by companies, for example in the media industry, the users’ choices may not be as unconditional as they may think they are.Using the Swedish media market as an example, this exploratory paper discusses the interdependency between people’s choices and the market-driven choices made by the media industry in relation to news, and the impact these choices may have on media consumption and the media market.

  • 45.
    Appelgren, Ester
    et al.
    Södertörns högskola.
    Sara, Leckner
    Malmö högskola.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mediekonsumentens medvetna och omedvetna val: en nyckel till morgondagens mediekonsumtion2014In: Medie-Sverige: statistik och analys. 2014 / [ed] Ulla Carlsson & Ulrika Facht, Göteborg: Nordicom, 2014, p. 29-37Chapter in book (Other (popular science, discussion, etc.))
  • 46. Appelquist, Joakim
    et al.
    Ekelin, Annelie
    Jila, Florian
    Hallqvist, Klas
    SMILE Revisited2003Report (Other academic)
    Abstract [en]

    SMILE Revisited beskriver utvecklingen, införandet och avvecklingen av ett system för mobilt stöd för hemtjänsten. Systemet analyseras dels ur ett ekonomiskt perspektiv, dels ur ett arbetsvetenskapligt perspektiv.

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  • 47.
    Aranda Avila, Fermin
    Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Participatory Design Adapted for Elderly Collaborators: Design of a Platform to Support Elderly Museum Volunteers2023Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The thesis purpose is to gather recommendations to adapt participatory design to elderly users, through the involvement of an association of elderly museum volunteers. The outcome is the result of a participatory process that included forms, interviews, cultural probes, and workshops where the volunteers and designer collaborated tightly to explore volunteers’ needs and find solutions to address them. This process led to the design of a platform that empowers volunteers' work and recognizes its value. The platform includes sections managed by the volunteers to archive information about the museum pieces, share organized activities, and receive feedback from visitors to improve their work.

    Download full text (pdf)
    fulltext
  • 48.
    Arkenson, Caroline
    et al.
    KTH.
    Chou, Y. -Y
    Huang, C. -Y
    Lee, Y. -C
    Tag and seek a location-based game in tainan city2014In: CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery (ACM), 2014, p. 315-318Conference paper (Refereed)
    Abstract [en]

    Tag and Seek is a location-based game which leads a traveler through Tainan City in Taiwan. The traveler's task is to find Harry's friends who are hiding at different sites in the city. Once at the site, the traveler has to scan a Near Field Communication (NFC) tag placed on a board looking like Harry's friend. When the NFC tag is scanned the lost friend is found, information about the site is presented and instructions to the next site will be available. The game lets the traveler experience culture, gain knowledge about sites in the city and meet local citizens - without the traveler having to plan the trip ahead. By implementing NFC technology as check points the interaction with the game differs from regular tourist guides and the threat of privacy which comes with location-based services is greatly lowered as the traveler is not being tracked by GPS. From our user evaluation we found that both the interface and interaction with the boards could use some improvements to increase the usability.

  • 49.
    Aronsson, Sanna
    et al.
    Swedish Defence Research Agency FOI, Sweden.
    Artman, Henrik
    Swedish Defence Research Agency FOI, Sweden; KTH, Royal Institute of Technology, Sweden.
    Mitchell, Mikael
    Swedish Defence Research Agency FOI, Sweden.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Woltjer, Rogier
    Swedish Defence Research Agency FOI, Sweden.
    LVC Allocator: Aligning training value with scenario design for envisioned LVC training of fast-jet pilots2022In: The Journal of Defence Modeling and Simulation: Applications, Methodology, Technology, ISSN 1548-5129, E-ISSN 1557-380X, Vol. 19, no 3, p. 287-298Article in journal (Refereed)
    Abstract [en]

    Live virtual constructive (LVC) flight simulations mix pilots flying actual aircraft, pilots flying in simulators, and computer- generated forces, in joint scenarios. Training resources invested in LVC scenarios must give a high return, and therefore pilots in both live aircraft and simulators need to experience training value for the extensive resources invested in both, an aspect not emphasized in current LVC research. Thus, there is a need for a function, in this article described as LVC Allocator, which assures that complex LVC training scenarios include aspects of training value for all participants, and, thus, purposefully align scenario design with training value. A series of workshops were carried out with 16 fast-jet pilots articulating the training challenges that LVC could contribute to solving, and allocating LVC entities in a training scenario design exercise. The training values for LVC included large scenarios, weapon delivery, flight safety, adversary performance, and weather dependence. These values guided the reasoning of how to allocate different entities to L, V, or C entities. Allocations were focused on adversaries as V, keeping entity types together, weather dependence, low-alti- tude and supersonic flying requirements, and to let L entities handle and lead complex tasks to keep the human in the loop.

  • 50.
    Aronsson, Sanna
    et al.
    FOI/FLSC.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Immersiva lösningar för Flygsimulatorer: Statusuppdatering 20222022Report (Other academic)
1234567 1 - 50 of 1502
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